UnityEditor.TerrainInspector.LoadBrushIcons C# (CSharp) Method

LoadBrushIcons() private method

private LoadBrushIcons ( ) : void
return void
        private void LoadBrushIcons()
        {
            ArrayList list = new ArrayList();
            int num = 1;
            Texture texture = null;
            do
            {
                object[] objArray1 = new object[] { EditorResourcesUtility.brushesPath, "builtin_brush_", num, ".png" };
                texture = (Texture2D) EditorGUIUtility.Load(string.Concat(objArray1));
                if (texture != null)
                {
                    list.Add(texture);
                }
                num++;
            }
            while (texture != null);
            num = 0;
            do
            {
                texture = EditorGUIUtility.FindTexture("brush_" + num + ".png");
                if (texture != null)
                {
                    list.Add(texture);
                }
                num++;
            }
            while (texture != null);
            s_BrushTextures = list.ToArray(typeof(Texture2D)) as Texture2D[];
        }