private void LoadBrushIcons()
{
ArrayList list = new ArrayList();
int num = 1;
Texture texture = null;
do
{
object[] objArray1 = new object[] { EditorResourcesUtility.brushesPath, "builtin_brush_", num, ".png" };
texture = (Texture2D) EditorGUIUtility.Load(string.Concat(objArray1));
if (texture != null)
{
list.Add(texture);
}
num++;
}
while (texture != null);
num = 0;
do
{
texture = EditorGUIUtility.FindTexture("brush_" + num + ".png");
if (texture != null)
{
list.Add(texture);
}
num++;
}
while (texture != null);
s_BrushTextures = list.ToArray(typeof(Texture2D)) as Texture2D[];
}