UnityEditor.TerrainInspector.OnDisable C# (CSharp) Method

OnDisable() public method

public OnDisable ( ) : void
return void
        public void OnDisable()
        {
            SceneView.onPreSceneGUIDelegate = (SceneView.OnSceneFunc) Delegate.Remove(SceneView.onPreSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnPreSceneGUICallback));
            this.m_ShowReflectionProbesGUI.valueChanged.RemoveListener(new UnityAction(this.Repaint));
            this.m_ShowCustomMaterialSettings.valueChanged.RemoveListener(new UnityAction(this.Repaint));
            this.m_ShowBuiltinSpecularSettings.valueChanged.RemoveListener(new UnityAction(this.Repaint));
            if (this.m_CachedBrush != null)
            {
                this.m_CachedBrush.Dispose();
            }
        }