private static float PercentSlider(GUIContent content, float valueInPercent, float minVal, float maxVal)
{
bool changed = GUI.changed;
GUI.changed = false;
float num = EditorGUILayout.Slider(content, Mathf.Round(valueInPercent * 100f), minVal * 100f, maxVal * 100f, new GUILayoutOption[0]);
if (GUI.changed)
{
return (num / 100f);
}
GUI.changed = changed;
return valueInPercent;
}