private void LoadSplatIcons()
{
SplatPrototype[] splatPrototypes = this.m_Terrain.terrainData.splatPrototypes;
this.m_SplatIcons = new Texture2D[splatPrototypes.Length];
for (int i = 0; i < this.m_SplatIcons.Length; i++)
{
Texture2D assetPreview = AssetPreview.GetAssetPreview(splatPrototypes[i].texture);
if (assetPreview == null)
{
}
this.m_SplatIcons[i] = splatPrototypes[i].texture;
}
}