UnityEditor.PostprocessBuildPlayer.GenerateBundleIdentifier C# (CSharp) Method

GenerateBundleIdentifier() static private method

static private GenerateBundleIdentifier ( string companyName, string productName ) : string
companyName string
productName string
return string
        internal static string GenerateBundleIdentifier(string companyName, string productName)
        {
            return ("unity." + companyName + "." + productName);
        }