UnityEditor.PostprocessBuildPlayer.SupportsScriptsOnlyBuild C# (CSharp) Method

SupportsScriptsOnlyBuild() public static method

public static SupportsScriptsOnlyBuild ( BuildTarget target ) : bool
target BuildTarget
return bool
        public static bool SupportsScriptsOnlyBuild(BuildTarget target)
        {
            IBuildPostprocessor buildPostProcessor = ModuleManager.GetBuildPostProcessor(target);
            return ((buildPostProcessor != null) && buildPostProcessor.SupportsScriptsOnlyBuild());
        }