UnityEditor.PostprocessBuildPlayer.GetArchitectureForTarget C# (CSharp) Method

GetArchitectureForTarget() static private method

static private GetArchitectureForTarget ( BuildTarget target ) : string
target BuildTarget
return string
        internal static string GetArchitectureForTarget(BuildTarget target)
        {
            switch (target)
            {
                case BuildTarget.StandaloneLinux:
                case BuildTarget.StandaloneWindows:
                case BuildTarget.StandaloneOSXIntel:
                    goto Label_0044;

                case BuildTarget.StandaloneWindows64:
                    break;

                default:
                    if (target != BuildTarget.StandaloneLinux64)
                    {
                        if (target != BuildTarget.StandaloneLinuxUniversal)
                        {
                            return string.Empty;
                        }
                        goto Label_0044;
                    }
                    break;
            }
            return "x86_64";
        Label_0044:
            return "x86";
        }