UnityEditor.PostprocessBuildPlayer.PrepareForBuild C# (CSharp) Method

PrepareForBuild() public static method

public static PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
options BuildOptions
target BuildTarget
return string
        public static string PrepareForBuild(BuildOptions options, BuildTarget target)
        {
            IBuildPostprocessor buildPostProcessor = ModuleManager.GetBuildPostProcessor(target);
            if (buildPostProcessor == null)
            {
                return null;
            }
            return buildPostProcessor.PrepareForBuild(options, target);
        }