UnityEditor.PostprocessBuildPlayer.Launch C# (CSharp) Method

Launch() public static method

public static Launch ( BuildTarget target, string path, string productName, BuildOptions options ) : void
target BuildTarget
path string
productName string
options BuildOptions
return void
        public static void Launch(BuildTarget target, string path, string productName, BuildOptions options)
        {
            BuildLaunchPlayerArgs args;
            IBuildPostprocessor buildPostProcessor = ModuleManager.GetBuildPostProcessor(target);
            if (buildPostProcessor == null)
            {
                throw new UnityException(string.Format("Launching {0} build target via mono is not supported", target));
            }
            args.target = target;
            args.playerPackage = BuildPipeline.GetPlaybackEngineDirectory(target, options);
            args.installPath = path;
            args.productName = productName;
            args.options = options;
            buildPostProcessor.LaunchPlayer(args);
        }