public static void Launch(BuildTarget target, string path, string productName, BuildOptions options)
{
BuildLaunchPlayerArgs args;
IBuildPostprocessor buildPostProcessor = ModuleManager.GetBuildPostProcessor(target);
if (buildPostProcessor == null)
{
throw new UnityException(string.Format("Launching {0} build target via mono is not supported", target));
}
args.target = target;
args.playerPackage = BuildPipeline.GetPlaybackEngineDirectory(target, options);
args.installPath = path;
args.productName = productName;
args.options = options;
buildPostProcessor.LaunchPlayer(args);
}