UnityEditor.PostprocessBuildPlayer.GenerateBundleIdentifier C# (CSharp) Méthode

GenerateBundleIdentifier() static private méthode

static private GenerateBundleIdentifier ( string companyName, string productName ) : string
companyName string
productName string
Résultat string
        internal static string GenerateBundleIdentifier(string companyName, string productName)
        {
            return ("unity." + companyName + "." + productName);
        }