OpenSim.Region.CoreModules.World.Voxels.VoxelModule.EventManager_OnTerrainTick C# (CSharp) Метод

EventManager_OnTerrainTick() приватный Метод

Performs updates to the region periodically, synchronising physics and other heightmap aware sections
private EventManager_OnTerrainTick ( ) : void
Результат void
        private void EventManager_OnTerrainTick()
        {
            if (m_tainted)
            {
                m_tainted = false;
                m_scene.PhysicsScene.SetTerrain(m_channel.GetSolidsArray());
                m_scene.SaveTerrain();

                // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
                //m_scene.CreateTerrainTexture(true);
            }
        }