private void InterfaceGenerate(Object[] args)
{
Random rnd = new Random();
long seed = (long)rnd.Next();
if ((string)args[0] != "")
seed = long.Parse((string)args[0]);
(m_scene.Voxels as VoxelChannel).Generate("default", seed, (long)m_scene.RegionInfo.RegionLocX, (long)m_scene.RegionInfo.RegionLocY);
TaintTerrain();
}