OpenSim.Region.CoreModules.World.Voxels.VoxelModule.InterfaceElevateTerrain C# (CSharp) Метод

InterfaceElevateTerrain() приватный Метод

private InterfaceElevateTerrain ( Object args ) : void
args Object
Результат void
        private void InterfaceElevateTerrain(Object[] args)
        {
            int x, y, z;
			int zo = (int)args[0];
            for (x = 0; x < m_channel.Width; x++)
			{
                for (y = 0; y < m_channel.Length; y++)
				{
					// Move voxels up X units.
					for(z=m_channel.Height-1;z>0;z--)
					{
						// just overwrite stuff that would be moved out of bounds
						if(z+zo > m_channel.Height-1)
							continue;
                    	m_channel.SetVoxel(x, y, z+zo, m_channel.GetVoxel(x,y,z));
					}
				}
			}
            CheckForTerrainUpdates();
        }