OpenSim.Region.CoreModules.World.Voxels.VoxelModule.InterfaceLowerTerrain C# (CSharp) Метод

InterfaceLowerTerrain() приватный Метод

private InterfaceLowerTerrain ( Object args ) : void
args Object
Результат void
        private void InterfaceLowerTerrain(Object[] args)
        {
            int x, y, z;
			int zo = (int)args[0];
            for (x = 0; x < m_channel.Width; x++)
			{
                for (y = 0; y < m_channel.Length; y++)
				{
					// Move voxels down X units.
					for(z=0;z<m_channel.Height;z++)
					{
						// just overwrite stuff that would be moved out of bounds
						if(z-zo < 0)
							continue;
                    	m_channel.SetVoxel(x, y, z-zo, m_channel.GetVoxel(x,y,z));
					}
				}
			}
            CheckForTerrainUpdates();
        }