OpenSim.Region.CoreModules.World.Voxels.VoxelModule.ModifyTerrain C# (CSharp) Метод

ModifyTerrain() публичный Метод

Modify Land
public ModifyTerrain ( UUID user, System.Vector3 pos, byte size, byte action, UUID agentId ) : void
user UUID
pos System.Vector3 Land-position (X,Y,0)
size byte The size of the brush (0=small, 1=medium, 2=large)
action byte 0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT
agentId UUID UUID of script-owner
Результат void
        public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId)
        {
            float duration = 0.25f;
            if (action == 0)
                duration = 4.0f;
			client_OnModifyTerrain(user,(int)pos.X,(int)pos.Y,(int)pos.Z,action,(double)duration,agentId);
        }