private void EventManager_OnTerrainTick()
{
if (m_tainted)
{
m_tainted = false;
m_scene.PhysicsScene.SetTerrain(m_channel.GetSolidsArray());
m_scene.SaveTerrain();
// Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
//m_scene.CreateTerrainTexture(true);
}
}