private void InterfaceFillTerrain(Object[] args)
{
int x, y, z;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Length; y++)
{
for (z = 0; z < m_channel.Height; z++)
{
byte v = 0x00;
if(z<=(double)args[0])
{
v=0x01;
}
m_channel.SetVoxel(x,y,z,v);
}
}
}
CheckForTerrainUpdates();
}