private void InterfaceRevertTerrain(Object[] args) { int x, y, z; for (x = 0; x < m_channel.Width; x++) for (y = 0; y < m_channel.Length; y++) for (z = 0; z < m_channel.Height; z++) m_channel[x, y,z] = m_revert[x, y,z]; CheckForTerrainUpdates(); }