OpenSim.Region.CoreModules.World.Voxels.VoxelModule.InstallDefaultEffects C# (CSharp) Method

InstallDefaultEffects() private method

Installs into terrain module the standard suite of brushes
private InstallDefaultEffects ( ) : void
return void
        private void InstallDefaultEffects()
        {
            /*// Draggable Paint Brush Effects
            m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
            m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
            m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
            m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
            m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
            m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
            m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
            m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
            m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();

            // Area of effect selection effects
            m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
            m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
            m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
            m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
            m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
            m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
			*/
            // Filesystem load/save loaders
            m_loaders[".osvox"] = new NBTFileHandler();
           /*m_loaders[".f32"] = m_loaders[".r32"];
            m_loaders[".ter"] = new Terragen();
            m_loaders[".raw"] = new LLRAW();
            m_loaders[".jpg"] = new JPEG();
            m_loaders[".jpeg"] = m_loaders[".jpg"];
            m_loaders[".bmp"] = new BMP();
            m_loaders[".png"] = new PNG();
            m_loaders[".gif"] = new GIF();
            m_loaders[".tif"] = new TIFF();
            m_loaders[".tiff"] = m_loaders[".tif"];*/
        }