public static void ForceWalkTo(Creature creature, Position to)
{
var pos = creature.GetPosition();
var packet = new Packet(Op.ForceWalkTo, creature.EntityId);
// From
packet.PutInt(pos.X);
packet.PutInt(pos.Y);
// To
packet.PutInt(to.X);
packet.PutInt(to.Y);
packet.PutByte(1);
packet.PutByte(0);
creature.Region.Broadcast(packet, creature);
}