Aura.Channel.Network.Sending.Send.CreatePartyR C# (CSharp) Метод

CreatePartyR() публичный статический Метод

Response to the party creation request, sends the client the relevant party data.
I feel like I'm the MSDN with that summary.
public static CreatePartyR ( Creature creature, Party party ) : void
creature Aura.Channel.World.Entities.Creature
party Aura.Channel.World.Party Set null for negative response.
Результат void
		public static void CreatePartyR(Creature creature, Party party)
		{
			var packet = new Packet(Op.PartyCreateR, creature.EntityId);

			packet.PutByte(party != null);
			if (party != null)
				packet.AddParty(party);

			creature.Client.Send(packet);
		}
Send