public static GuildCreateRequestR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
Результат | void |
public static void GuildCreateRequestR(Creature creature, bool success)
{
var packet = new Packet(Op.GuildCreateRequestR, creature.EntityId);
packet.PutByte(success);
creature.Client.Send(packet);
}