public static void CombatSetAimR(Creature creature, long targetEntityId, SkillId skillId, byte flag)
{
var packet = new Packet(Op.CombatSetAimR, creature.EntityId);
packet.PutByte(targetEntityId != 0);
if (targetEntityId != 0)
{
packet.PutLong(targetEntityId);
packet.PutShort((short)skillId);
packet.PutByte(flag);
}
creature.Region.Broadcast(packet, creature);
}