public static void ViewEquipmentR(Creature creature, Creature target)
{
var packet = new Packet(Op.ViewEquipmentR, creature.EntityId);
packet.PutByte(target != null);
if (target != null)
{
packet.PutLong(target.EntityId);
var items = target.Inventory.GetEquipment();
packet.PutInt(items.Length);
foreach (var item in items)
packet.AddItemInfo(item, ItemPacketType.Private);
}
creature.Client.Send(packet);
}