UnityEditor.ParticleEffectUI.WindowCurveEditorGUI C# (CSharp) Method

WindowCurveEditorGUI() private method

private WindowCurveEditorGUI ( bool verticalLayout ) : void
verticalLayout bool
return void
        private void WindowCurveEditorGUI(bool verticalLayout)
        {
            Rect rect;
            if (verticalLayout)
            {
                GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.MinHeight(this.m_CurveEditorAreaHeight) };
                rect = GUILayoutUtility.GetRect((float) 13f, this.m_CurveEditorAreaHeight, options);
            }
            else
            {
                EditorWindow owner = (EditorWindow) this.m_Owner;
                rect = GUILayoutUtility.GetRect((float) (owner.position.width - this.m_EmitterAreaWidth), (float) (owner.position.height - 17f));
            }
            this.ResizeHandling(verticalLayout);
            this.m_ParticleSystemCurveEditor.OnGUI(rect);
        }