UnityEditor.ParticleEffectUI.GetAllModulesVisible C# (CSharp) Method

GetAllModulesVisible() static private method

static private GetAllModulesVisible ( ) : bool
return bool
        internal static bool GetAllModulesVisible()
        {
            return EditorPrefs.GetBool("ParticleSystemShowAllModules", true);
        }

Usage Example

Exemplo n.º 1
0
 private void ResetModules()
 {
     ModuleUI[] modules = this.m_Modules;
     for (int i = 0; i < modules.Length; i++)
     {
         ModuleUI moduleUI = modules[i];
         if (moduleUI != null)
         {
             moduleUI.enabled = false;
             if (!ParticleEffectUI.GetAllModulesVisible())
             {
                 moduleUI.visibleUI = false;
             }
         }
     }
     if (this.m_Modules[this.m_Modules.Length - 1] == null)
     {
         this.InitRendererUI();
     }
     int[] array = new int[]
     {
         1,
         2,
         this.m_Modules.Length - 1
     };
     for (int j = 0; j < array.Length; j++)
     {
         int num = array[j];
         if (this.m_Modules[num] != null)
         {
             this.m_Modules[num].enabled   = true;
             this.m_Modules[num].visibleUI = true;
         }
     }
 }
All Usage Examples Of UnityEditor.ParticleEffectUI::GetAllModulesVisible