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UnityEditor
ParticleEffectUI
IsPaused
UnityEditor.ParticleEffectUI.IsPaused C# (CSharp) Method
ParticleEffectUI Class Documentation
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Open project: CarlosHBC/UnityDecompiled
IsPaused()
private
method
private
IsPaused
( ) :
bool
return
bool
internal bool IsPaused() { return (!this.IsPlaying() && !IsStopped(this.GetRoot())); }
ParticleEffectUI
ApplyModifiedProperties
ClampWindowContentSizes
Clear
CreateParticleSystem
DrawSelectionMarker
GetAllModulesVisible
GetDirectParticleSystemChildrenRecursive
GetDisabledColor
GetMinSize
GetNextParticleSystemName
GetNumEnabledRenderers
GetParticleSystemCurveEditor
GetParticleSystemGameObjects
GetParticleSystemUIForParticleSystem
GetParticleSystemUIList
GetParticleSystems
GetRoot
GetSelectedParticleSystemUIs
HandleKeyboardShortcuts
InitAllEmitters
InitializeIfNeeded
IsParticleSystemUIVisible
IsPaused
IsPlayOnAwake
IsPlaying
IsShowOnlySelectedMode
IsStopped
MultiParticleSystemGUI
OnGUI
OnSceneGUI
OnSceneViewGUI
ParticleEffectUI
Pause
Play
PlayBackTimeGUI
PlayOnAwakeChanged
PlayStopGUI
Refresh
RefreshShowOnlySelected
ResizeHandling
SceneViewGUICallback
SetAllModulesVisible
SetShowOnlySelectedMode
ShouldManagePlaybackState
SingleParticleSystemGUI
Stop
UndoRedoPerformed
UpdateProperties
ValidateParticleSystemProperty
WindowCurveEditorGUI