public void OnSceneViewGUI()
{
ParticleSystem root = this.GetRoot();
if ((root != null) && root.gameObject.activeInHierarchy)
{
SceneViewOverlay.Window(ParticleSystemInspector.playBackTitle, new SceneViewOverlay.WindowFunction(this.SceneViewGUICallback), 400, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle);
}
}