UnityEditor.ParticleEffectUI.OnSceneViewGUI C# (CSharp) Method

OnSceneViewGUI() public method

public OnSceneViewGUI ( ) : void
return void
        public void OnSceneViewGUI()
        {
            ParticleSystem root = this.GetRoot();
            if ((root != null) && root.gameObject.activeInHierarchy)
            {
                SceneViewOverlay.Window(ParticleSystemInspector.playBackTitle, new SceneViewOverlay.WindowFunction(this.SceneViewGUICallback), 400, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle);
            }
        }

Usage Example

Exemplo n.º 1
0
 public void OnSceneViewGUI(SceneView sceneView)
 {
     if (ShouldShowInspector())
     {
         Init(false); // Here because can be called before inspector GUI so to prevent blinking GUI when selecting ps.
         if (m_ParticleEffectUI != null)
         {
             m_ParticleEffectUI.OnSceneViewGUI();
         }
     }
 }
All Usage Examples Of UnityEditor.ParticleEffectUI::OnSceneViewGUI