UnityEditor.ParticleEffectUI.GetSelectedParticleSystemUIs C# (CSharp) Method

GetSelectedParticleSystemUIs() private method

private GetSelectedParticleSystemUIs ( ) : List
return List
        private List<ParticleSystemUI> GetSelectedParticleSystemUIs()
        {
            List<ParticleSystemUI> list = new List<ParticleSystemUI>();
            int[] instanceIDs = Selection.instanceIDs;
            foreach (ParticleSystemUI mui in this.m_Emitters)
            {
                if (Enumerable.Contains<int>(instanceIDs, mui.m_ParticleSystem.gameObject.GetInstanceID()))
                {
                    list.Add(mui);
                }
            }
            return list;
        }