private List<ParticleSystemUI> GetSelectedParticleSystemUIs()
{
List<ParticleSystemUI> list = new List<ParticleSystemUI>();
int[] instanceIDs = Selection.instanceIDs;
foreach (ParticleSystemUI mui in this.m_Emitters)
{
if (Enumerable.Contains<int>(instanceIDs, mui.m_ParticleSystem.gameObject.GetInstanceID()))
{
list.Add(mui);
}
}
return list;
}