public List<ParticleSystemUI> GetParticleSystemUIList(List<ParticleSystem> shurikens)
{
List<ParticleSystemUI> list = new List<ParticleSystemUI>();
foreach (ParticleSystem system in shurikens)
{
ParticleSystemUI particleSystemUIForParticleSystem = this.GetParticleSystemUIForParticleSystem(system);
if (particleSystemUIForParticleSystem != null)
{
list.Add(particleSystemUIForParticleSystem);
}
}
return list;
}