UnityEditor.ParticleEffectUI.UndoRedoPerformed C# (CSharp) Method

UndoRedoPerformed() private method

private UndoRedoPerformed ( ) : void
return void
        internal void UndoRedoPerformed()
        {
            foreach (ParticleSystemUI mui in this.m_Emitters)
            {
                foreach (ModuleUI eui in mui.m_Modules)
                {
                    if (eui != null)
                    {
                        eui.CheckVisibilityState();
                    }
                }
            }
            this.m_Owner.Repaint();
        }

Usage Example

Exemplo n.º 1
0
 void UndoRedoPerformed()
 {
     if (m_ParticleEffectUI != null)
     {
         m_ParticleEffectUI.UndoRedoPerformed();
     }
     Repaint();
 }
All Usage Examples Of UnityEditor.ParticleEffectUI::UndoRedoPerformed