public static SteamAPICall_t StopPlaytimeTracking(PublishedFileId_t[] pvecPublishedFileID, uint unNumPublishedFileIDs) { InteropHelp.TestIfAvailableGameServer(); return (SteamAPICall_t)NativeMethods.ISteamGameServerUGC_StopPlaytimeTracking(pvecPublishedFileID, unNumPublishedFileIDs); }