public static GetQueryUGCChildren ( UGCQueryHandle_t handle, uint index, PublishedFileId_t pvecPublishedFileID, uint cMaxEntries ) : bool | ||
handle | UGCQueryHandle_t | |
index | uint | |
pvecPublishedFileID | PublishedFileId_t | |
cMaxEntries | uint | |
return | bool |
public static bool GetQueryUGCChildren(UGCQueryHandle_t handle, uint index, PublishedFileId_t[] pvecPublishedFileID, uint cMaxEntries) {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamGameServerUGC_GetQueryUGCChildren(handle, index, pvecPublishedFileID, cMaxEntries);
}