public static DownloadItem ( PublishedFileId_t nPublishedFileID, bool bHighPriority ) : bool | ||
nPublishedFileID | PublishedFileId_t | |
bHighPriority | bool | |
return | bool |
public static bool DownloadItem(PublishedFileId_t nPublishedFileID, bool bHighPriority) {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamGameServerUGC_DownloadItem(nPublishedFileID, bHighPriority);
}