public static bool AddItemKeyValueTag(UGCUpdateHandle_t handle, string pchKey, string pchValue) {
InteropHelp.TestIfAvailableGameServer();
using (var pchKey2 = new InteropHelp.UTF8StringHandle(pchKey))
using (var pchValue2 = new InteropHelp.UTF8StringHandle(pchValue)) {
return NativeMethods.ISteamGameServerUGC_AddItemKeyValueTag(handle, pchKey2, pchValue2);
}
}