public static bool AddRequiredKeyValueTag(UGCQueryHandle_t handle, string pKey, string pValue) {
InteropHelp.TestIfAvailableGameServer();
using (var pKey2 = new InteropHelp.UTF8StringHandle(pKey))
using (var pValue2 = new InteropHelp.UTF8StringHandle(pValue)) {
return NativeMethods.ISteamGameServerUGC_AddRequiredKeyValueTag(handle, pKey2, pValue2);
}
}