public static InventoryItemBase CreateInventoryItem(
Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
{
InventoryItemBase item = new InventoryItemBase();
item.Name = itemName;
item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
item.ID = itemId;
// Really quite bad since the objs folder could be moved in the future and confuse the tests
InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
item.Folder = objsFolder.ID;
scene.AddInventoryItem(item);
return item;
}