OpenSim.Region.Framework.Scenes.Scene.TryGetScenePresence C# (CSharp) Method

TryGetScenePresence() public method

public TryGetScenePresence ( UUID avatarId, ScenePresence &avatar ) : bool
avatarId UUID
avatar ScenePresence
return bool
        public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
        {
            return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
        }

Usage Example

Exemplo n.º 1
0
        public UUID CreateNPC(
            string firstname,
            string lastname,
            Vector3 position,
            UUID owner,
            bool senseAsAgent,
            Scene scene,
            AvatarAppearance appearance)
        {
            NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
            npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);

            m_log.DebugFormat(
                "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
                firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);

            AgentCircuitData acd = new AgentCircuitData();
            acd.AgentID = npcAvatar.AgentId;
            acd.firstname = firstname;
            acd.lastname = lastname;
            acd.ServiceURLs = new Dictionary<string, object>();

            AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
            acd.Appearance = npcAppearance;

//            for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++)
//            {
//                m_log.DebugFormat(
//                    "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}",
//                    acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
//            }

            lock (m_avatars)
            {
                scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
                scene.AddNewClient(npcAvatar, PresenceType.Npc);

                ScenePresence sp;
                if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
                {
//                    m_log.DebugFormat(
//                        "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);

                    sp.CompleteMovement(npcAvatar, false);
                    m_avatars.Add(npcAvatar.AgentId, npcAvatar);
                    m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);

                    return npcAvatar.AgentId;
                }
                else
                {
                    m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
                    return UUID.Zero;
                }
            }
        }
All Usage Examples Of OpenSim.Region.Framework.Scenes.Scene::TryGetScenePresence
Scene