public bool TryGetClient(System.Net.IPEndPoint remoteEndPoint, out IClientAPI client) { return m_clientManager.TryGetValue(remoteEndPoint, out client); }
protected void ProcessClientClosed(UUID clientID, Scene scene) { IClientAPI client; scene.TryGetClient(clientID, out client); if (client != null) client.OnInstantMessage -= ProcessInstantMessage; }