OpenSim.Region.Framework.Scenes.Scene.attachObjectAssetStore C# (CSharp) Method

attachObjectAssetStore() public method

public attachObjectAssetStore ( IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, UUID &itemID ) : UUID
remoteClient IClientAPI
grp SceneObjectGroup
AgentId UUID
itemID UUID
return UUID
        public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
        {
            itemID = UUID.Zero;
            if (grp != null)
            {
                Vector3 inventoryStoredPosition = new Vector3
                       (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
                             ? 250
                             : grp.AbsolutePosition.X)
                        ,
                        (grp.AbsolutePosition.X > (int)Constants.RegionSize)
                            ? 250
                            : grp.AbsolutePosition.X,
                        grp.AbsolutePosition.Z);

                Vector3 originalPosition = grp.AbsolutePosition;

                grp.AbsolutePosition = inventoryStoredPosition;

                string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);

                grp.AbsolutePosition = originalPosition;

                AssetBase asset = CreateAsset(
                    grp.GetPartName(grp.LocalId),
                    grp.GetPartDescription(grp.LocalId),
                    (sbyte)AssetType.Object,
                    Utils.StringToBytes(sceneObjectXml),
                    remoteClient.AgentId);
                AssetService.Store(asset);

                InventoryItemBase item = new InventoryItemBase();
                item.CreatorId = grp.RootPart.CreatorID.ToString();
                item.Owner = remoteClient.AgentId;
                item.ID = UUID.Random();
                item.AssetID = asset.FullID;
                item.Description = asset.Description;
                item.Name = asset.Name;
                item.AssetType = asset.Type;
                item.InvType = (int)InventoryType.Object;

                InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
                if (folder != null)
                    item.Folder = folder.ID;
                else // oopsies
                    item.Folder = UUID.Zero;

                if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
                {
                    item.BasePermissions = grp.RootPart.NextOwnerMask;
                    item.CurrentPermissions = grp.RootPart.NextOwnerMask;
                    item.NextPermissions = grp.RootPart.NextOwnerMask;
                    item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
                    item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
                }
                else
                {
                    item.BasePermissions = grp.RootPart.BaseMask;
                    item.CurrentPermissions = grp.RootPart.OwnerMask;
                    item.NextPermissions = grp.RootPart.NextOwnerMask;
                    item.EveryOnePermissions = grp.RootPart.EveryoneMask;
                    item.GroupPermissions = grp.RootPart.GroupMask;
                }
                item.CreationDate = Util.UnixTimeSinceEpoch();

                // sets itemID so client can show item as 'attached' in inventory
                grp.SetFromItemID(item.ID);

                if (AddInventoryItem(item))
                    remoteClient.SendInventoryItemCreateUpdate(item, 0);
                else
                    m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");

                itemID = item.ID;
                return item.AssetID;
            }
            return UUID.Zero;
        }
Scene