OpenSim.Region.Framework.Scenes.Scene.CreateAsset C# (CSharp) Method

CreateAsset() public method

Create a new asset data structure.
public CreateAsset ( string name, string description, sbyte assetType, byte data, UUID creatorID ) : AssetBase
name string
description string
assetType sbyte
data byte
creatorID UUID
return AssetBase
        public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
        {
            AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
            asset.Description = description;
            asset.Data = (data == null) ? new byte[1] : data;

            return asset;
        }
Scene