OpenSim.Region.Framework.Scenes.Scene.UnSubscribeToClientPrimEvents C# (CSharp) Method

UnSubscribeToClientPrimEvents() public method

public UnSubscribeToClientPrimEvents ( IClientAPI client ) : void
client IClientAPI
return void
        public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
        {
            client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
            client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
            client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation;
            client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation;
            client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
            client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
            client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
            client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
            client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
            client.OnUpdatePrimShape -= m_sceneGraph.UpdatePrimShape;
            client.OnUpdatePrimTexture -= m_sceneGraph.UpdatePrimTexture;
            client.OnObjectRequest -= RequestPrim;
            client.OnObjectSelect -= SelectPrim;
            client.OnObjectDeselect -= DeselectPrim;
            client.OnGrabUpdate -= m_sceneGraph.MoveObject;
            client.OnSpinStart -= m_sceneGraph.SpinStart;
            client.OnSpinUpdate -= m_sceneGraph.SpinObject;
            client.OnDeRezObject -= DeRezObjects;
            client.OnObjectName -= m_sceneGraph.PrimName;
            client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
            client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
            client.OnLinkObjects -= LinkObjects;
            client.OnDelinkObjects -= DelinkObjects;
            client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
            client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
            client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
            client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
            client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
            client.OnGrabObject -= ProcessObjectGrab;
            client.OnDeGrabObject -= ProcessObjectDeGrab;
            client.OnUndo -= m_sceneGraph.HandleUndo;
            client.OnRedo -= m_sceneGraph.HandleRedo;
            client.OnObjectDescription -= m_sceneGraph.PrimDescription;
            client.OnObjectDrop -= m_sceneGraph.DropObject;
            client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
            client.OnObjectOwner -= ObjectOwner;
        }
Scene