protected internal void UpdatedActorList(int[] actorsInRoom)
{
for (int i = 0; i < actorsInRoom.Length; i++)
{
int actorNrToCheck = actorsInRoom[i];
if (this.mLocalActor.ID != actorNrToCheck && !this.mActors.ContainsKey(actorNrToCheck))
{
this.AddNewPlayer(actorNrToCheck, new PhotonPlayer(false, actorNrToCheck, string.Empty));
}
}
}