NetworkingPeer.ConnectToRegionMaster C# (CSharp) Method

ConnectToRegionMaster() public method

Connects you to a specific region's Master Server, using the Name Server to find the IP.
public ConnectToRegionMaster ( CloudRegionCode region ) : bool
region CloudRegionCode
return bool
    public bool ConnectToRegionMaster(CloudRegionCode region)
    {
        if (PhotonHandler.AppQuits)
        {
            Debug.LogWarning("Ignoring Connect() because app gets closed. If this is an error, check PhotonHandler.AppQuits.");
            return false;
        }

        IsUsingNameServer = true;
        this.CloudRegion = region;

        if (this.State == global::PeerState.ConnectedToNameServer)
        {
            AuthenticationValues auth = this.CustomAuthenticationValues ?? new AuthenticationValues() { UserId = this.PlayerName };
            return this.OpAuthenticate(this.mAppId, this.mAppVersionPun, auth, region.ToString(), requestLobbyStatistics);
        }

        string address = this.NameServerAddress;
        if (!base.Connect(address, "ns"))
        {
            return false;
        }

        this.State = global::PeerState.ConnectingToNameServer;
        return true;
    }

Usage Example

Exemplo n.º 1
0
 public static bool ConnectUsingSettings(string gameVersion)
 {
     if (PhotonServerSettings == null)
     {
         Debug.LogError("Can't connect: Loading settings failed. ServerSettings asset must be in any 'Resources' folder as: PhotonServerSettings");
         return(false);
     }
     SwitchToProtocol(PhotonServerSettings.Protocol);
     networkingPeer.SetApp(PhotonServerSettings.AppID, gameVersion);
     if (PhotonServerSettings.HostType == ServerSettings.HostingOption.OfflineMode)
     {
         offlineMode = true;
         return(true);
     }
     if (offlineMode)
     {
         Debug.LogWarning("ConnectUsingSettings() disabled the offline mode. No longer offline.");
     }
     offlineMode                     = false;
     isMessageQueueRunning           = true;
     networkingPeer.IsInitialConnect = true;
     if (PhotonServerSettings.HostType == ServerSettings.HostingOption.SelfHosted)
     {
         networkingPeer.IsUsingNameServer   = false;
         networkingPeer.MasterServerAddress = PhotonServerSettings.ServerAddress + ":" + PhotonServerSettings.ServerPort;
         return(networkingPeer.Connect(networkingPeer.MasterServerAddress, ServerConnection.MasterServer));
     }
     if (PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
     {
         return(ConnectToBestCloudServer(gameVersion));
     }
     return(networkingPeer.ConnectToRegionMaster(PhotonServerSettings.PreferredRegion));
 }
All Usage Examples Of NetworkingPeer::ConnectToRegionMaster
NetworkingPeer