/// <summary>
/// Create a room with given title. This will fail if the room title is already in use.
/// </summary>
/// <param name="roomName">Unique name of the room to create.</param>
public static void CreateRoom(string roomName)
{
if (room != null)
{
Debug.LogError("CreateRoom aborted: You are already in a room!");
}
else if (roomName == string.Empty)
{
Debug.LogError("CreateRoom aborted: You must specifiy a room name!");
}
else
{
if (offlineMode)
{
offlineMode_inRoom = true;
NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnCreatedRoom);
}
else
{
networkingPeer.OpCreateGame(roomName, true, true, 0, null);
}
}
}