NetworkingPeer.NewSceneLoaded C# (CSharp) Method

NewSceneLoaded() public method

public NewSceneLoaded ( ) : void
return void
    public void NewSceneLoaded()
    {
        if (this.loadingLevelAndPausedNetwork)
        {
            this.loadingLevelAndPausedNetwork = false;
            PhotonNetwork.isMessageQueueRunning = true;
        }
        // Debug.Log("OnLevelWasLoaded photonViewList.Count: " + photonViewList.Count); // Exit Games internal log

        List<int> removeKeys = new List<int>();
        foreach (KeyValuePair<int, PhotonView> kvp in this.photonViewList)
        {
            PhotonView view = kvp.Value;
            if (view == null)
            {
                removeKeys.Add(kvp.Key);
            }
        }

        for (int index = 0; index < removeKeys.Count; index++)
        {
            int key = removeKeys[index];
            this.photonViewList.Remove(key);
        }

        if (removeKeys.Count > 0)
        {
            if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
                Debug.Log("New level loaded. Removed " + removeKeys.Count + " scene view IDs from last level.");
        }
    }
NetworkingPeer