public void ChangeLocalID(int newID)
{
if (this.mLocalActor == null)
{
Debug.LogWarning(
string.Format(
"Local actor is null or not in mActors! mLocalActor: {0} mActors==null: {1} newID: {2}",
this.mLocalActor,
this.mActors == null,
newID));
}
if (this.mActors.ContainsKey(this.mLocalActor.ID))
{
this.mActors.Remove(this.mLocalActor.ID);
}
this.mLocalActor.InternalChangeLocalID(newID);
this.mActors[this.mLocalActor.ID] = this.mLocalActor;
this.RebuildPlayerListCopies();
}