NetworkingPeer.SendMonoMessage C# (CSharp) Method

SendMonoMessage() public static method

public static SendMonoMessage ( PhotonNetworkingMessage methodString ) : void
methodString PhotonNetworkingMessage
return void
    public static void SendMonoMessage(PhotonNetworkingMessage methodString, params object[] parameters)
    {
        HashSet<GameObject> objectsToCall;
        if (PhotonNetwork.SendMonoMessageTargets != null)
        {
            objectsToCall = PhotonNetwork.SendMonoMessageTargets;
        }
        else
        {
            objectsToCall = PhotonNetwork.FindGameObjectsWithComponent(PhotonNetwork.SendMonoMessageTargetType);
        }

        string methodName = methodString.ToString();
        object callParameter = (parameters != null && parameters.Length == 1) ? parameters[0] : parameters;
        foreach (GameObject gameObject in objectsToCall)
        {
            gameObject.SendMessage(methodName, callParameter, SendMessageOptions.DontRequireReceiver);
        }
    }

Usage Example

Exemplo n.º 1
0
    public void SetCustomProperties(Hashtable propertiesToSet, Hashtable expectedValues = null, bool webForward = false)
    {
        if (propertiesToSet == null)
        {
            return;
        }
        Hashtable hashtable  = propertiesToSet.StripToStringKeys();
        Hashtable hashtable2 = expectedValues.StripToStringKeys();
        bool      flag       = hashtable2 == null || hashtable2.get_Count() == 0;
        bool      flag2      = this.actorID > 0 && !PhotonNetwork.offlineMode;

        if (flag)
        {
            this.CustomProperties.Merge(hashtable);
            this.CustomProperties.StripKeysWithNullValues();
        }
        if (flag2)
        {
            PhotonNetwork.networkingPeer.OpSetPropertiesOfActor(this.actorID, hashtable, hashtable2, webForward);
        }
        if (!flag2 || flag)
        {
            this.InternalCacheProperties(hashtable);
            NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnPhotonPlayerPropertiesChanged, new object[]
            {
                this,
                hashtable
            });
        }
    }
All Usage Examples Of NetworkingPeer::SendMonoMessage
NetworkingPeer