private void SendDestroyOfPlayer(int actorNr)
{
Hashtable evData = new Hashtable();
evData[(byte)0] = actorNr;
this.OpRaiseEvent(PunEvent.DestroyPlayer, evData, true, null);
//this.OpRaiseEvent(PunEvent.DestroyPlayer, evData, true, 0, EventCaching.DoNotCache, ReceiverGroup.Others);
}